The room was so full of tables that my X-Com game had to be moved outside in the hallway.
I ran the same scenarios from last year, but with some gray aliens (sectoids) filling in as the enemies for the UFO crash site, and humans with medium armour fighting the snakemen in the urban scenario.
I hosted a local player who was also here last year through the urban scenario, and it proved to be a lot easier for the humans this time around. Here is a shot of X-Com troops taking cover behind the convenience store.
Since there was time after the first game, we played through the UFO crash site again. The sectoids were weaker opponents, but this time the humans were not so lucky.
After my game hosting, I played in a DBA tournament. This year, it was rather sparse since some of the regular DBA players were away at the time. We also used the new 3.0 version of the rules, which took some getting used to.
Later in the day, I played in Terry's "All Quiet on the Martian Front" game, which I play-tested on the previous EWG night. This time around, the Martians (including me) were more aggressive, and tripod casualties were high. In the above picture, you can see one of Terry's flashing fire/smoke markers on a destroyed tripod.
It was another great gaming convention, and I can't wait to try the updated X-Com game at Fallcon this year.