Various hosts ran individual games, and there were also two big tournaments, for Warhammer 40k and Warmachine.
I ran a Tomorrow's War scenario, where a hi-tech security company has to escort a convoy of important cargo through an area controlled by insurgents. The asymmetrical game setup of the Ambush Alley game engine allowed an excellent game to be played.
The men pushed on though, and managed to cause some casualties to the insurgents due to their high quality. However, eventually they got beaten back and were overwhelmed by superior numbers. Here, a shot of one of the last turns had one of the security teams all wounded and captured by the insurgents, while the other one was pinned with casualties.
The game ended with a major victory for the insurgents, and the scenario might need some more balancing. I'll probably add a sniper team for the security company, to add some firepower and coordinate the beyond line-of-sight fire capability of the vehicles.
There were quite a few other games going at the same time.
Later in the day, I played in the DBA tournament, where all of us used armies that were historical enemies of Rome. I had the ancient Spanish.
I think Mark won the tournament at the end, winning all three of his games.
In the evening I played in a 15 mm sci-fi game using the Gruntz rules. I played aliens trying to attack some human colonists protected by marines.
Gruntz is an interesting game system, where you roll two D6s for each figure, in order to beat a target number to hit and wound the enemy. It played quite quickly even with a fairly large number of models, so it can be another rule set for me to try out.
All in all, this year's Mayday was a great success, and we all had a lot of fun.