I ran a skirmish game using the Strange Aeons ruleset, but playing out scenarios based the X-Com computer game. (Both old and new). The Strange Aeons base game is a great Lovecraftian adventure ruleset, but my adaptation followed the X-Com plotline, with near-future soldiers fighting invading aliens.
On the urban map, he tried to take advantage of cover by moving from car to car, and sending some of his men, including a sniper, to the top of the convenience store to get a good field of fire. But again, the alien plasma weapons proved to be too deadly for the rifle-armed humans.
Despite the one-sidedness of the game, both players had a lot of fun, and I think the rules generally work quite well. Maybe I need to increase the cover save amount to give the initial tech level humans a chance. I'm thinking of running a campaign for Tuesday nights, since that's where the SA ruleset really shines, at allowing the player to keep a squad of humans through multiple missions gaining experience and abilities.
There were some display tables on the side of the room, including this very nice X-Wing setup.
All in all, I had a lot of fun again this year, and I hope I can come up with some more interesting ideas for running a game next time.